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The Bribe System
Attribute Tests
Opposed:
When your character wishes to do something to another
character it is called an opposed attribute test.
The GM first determines which attributes will be used.
Jake is attempting to persuade Peter (a non-player character)
to invest in some quality real estate in the former Soviet
Union. The GM rules that Jake will have to test his BULL against
Peter's CUNT.
The player then picks up the coins for that attribute, puts
them in a cup and "tosses" them out. Any coins which come up
heads side up count as a success. The GM does the same for NPCs.
- A gold success will beat any number of non-gold successes.
- A silver success will beat any number of bronze successes.
- One gold success will beat two silver successes.
- One silver success will beat two bronze successes.
- Two silver successes will beat one silver success and two
bronze successes.
- Two bronze successes will beat one bronze success.
If the character preforming the action "beats" the other
character, then the action has succeeded. A draw counts
as a failure.
Jake picks up the coins for his BULL (a gold, and two silvers)
and tosses them from the cup. The gold and one of the silvers
come up "tail-side" up. The other silver is heads side up. He
has scored one silver success.
The GM picks up the coins for Peter's CUNT (a silver and two
bronze) and tosses them out. He scores one bronze success. He
has swallowed Peters bullshit scheme hook, line and sinker.
Non-Opposed:
If a character is performing an action where there is no opponent
- such as climbing up a cliff - the GM selects a set of coins
representing the difficulty of the task. A near impossible task
might rate three gold coins, whilst a trivial task might rate
three bronze.
The GM then "tosses" the coins to give the character something to
beat.
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