GMing With Nothing - A Five Step Guide
Step 4: The Large Scale Combat

Slow and cumbersome combat systems have been the saviour of many a frantically bullshitting GM. The trick here is to stage a combat that is slow, but not actually particularly deadly. Tedious is the watchword here.

The best way of doing this is to have a large number of low-powered creatures, such as hoards of rats for instance. This can be enhanced with unusual attack effects that require large amounts of book-keeping.

“Okay, so everyone in the presence of one of the ESP Gerbils has to make a willpower roll to avoid being charmed by them, thus getting a -1% to their attack rolls. Okay, so there are 10 gerbils, so you each have to make 10 rolls...”
On to STEP FIVE...

Back to STEP THREE
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