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Step 4: The Large Scale Combat
Slow and cumbersome combat systems have been the saviour of many a
frantically bullshitting GM. The trick here is to stage a combat
that is slow, but not actually particularly deadly. Tedious is the
watchword here.
The best way of doing this is to have a large number of low-powered
creatures, such as hoards of rats for instance. This can be enhanced
with unusual attack effects that require large amounts of book-keeping.
Okay, so everyone in the presence of one of the ESP Gerbils
has to make a willpower roll to avoid being charmed by them, thus
getting a -1% to their attack rolls. Okay, so there are 10 gerbils,
so you each have to make 10 rolls...
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