GMing With Nothing - A Five Step Guide
Step 5: Finishing Early

The trick with anything in life is to get out before it all turns to crap, and GMing a roleplaying scenario having failed to actual prepare said scenario is a situation that will turn to crap sooner rather than later. Finishing early is therefore a highly useful move.

There are too many possible excuses to really cover here. Tiredness can sometimes raise sympathy, especially if you are the one tasked with driving all the other players home (this is the one I always pull). Stating that it is “a convenient point in the scenario to break” can work if stated with enough confidence.

Finally, arranging for someone, such as your mother, to phone up saying that an emergency has occurred necessitating your visiting them immediately can usually get you out of the session. After all, you can hardly turn your old mum down, can you?

Theoretically, a girlfriend can fulfil this role, but then again, if you had a girlfriend you probably wouldn't be roleplaying would you?
BACK to Contents...

Back to STEP FOUR
copyright © 1998 Critical Miss Gaming Society