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If they go with the girl...
Cliffhanger:
One of the Party members goes exploring - cracks the hatchway -
and finds the old caves on the lower level. If questioned,
Shanna explains that the hatchway leads to an area that they
had begun to hollow out but had abandoned after finding
explosive gases (hence she won't open it). Room L7 was once
a sacred vortex birthing chamber. It contains an open
spherical mesh of a lithonite ore (a rare substance that
channels electro-magnetic fields). Pictograph inscriptions
inscribed on the walls depict a single vortex entering the
chamber and splitting into two new vorteces. Need linguist
or similar to figure it out.
Room L9 is the "christening" room. Every surface is covered
in detailed and artistic artwork glorifying vortex society.
Need linguist or similar to figure out.
Development:
If either of the above linguist tests are succesful, the
character will realise that the vortices are an intelligent
species.
Cliffhanger:
One of the Party members cracks the forcefields on the upper
level. If questioned Shanna explains that the area beyond is
their power generation area, and that it contains a "dirty"
fission process and that the area is hightly radio-active -
hence the force fields). He finds some power generators
(which will not be active) in room U7. From there he can
see through some windows to the outside world. If he waits
a few minutes he will see the generator being to pulse. When
it does so a whole flock of vortices hurtle in towards the
complex and hurl themselves into the rock wall below. As
they do so, the generator pulses, clearly absorbing a huge
quantity of energy.
Development:
The characters can now realise that their beacon is designed
to draw the vortices in where they are harvested for their
energy.
Cliffhanger:
One of the players says they can take them back to the Endeavour.
The old man is confused. Shanna doesn't want to go.
Development:
One of the players gets to talk to the old man if Shanna is not
around (she will otherwise manopolise conversation).
Cliffhanger:
He mumbles about how his ship crashed twenty years ago... His
comrade Levin died soon after... Then Shanna found him... He
hasn't been well recently... So tired...
Development:
The characters can now realise that he's cracked.
Cliffhanger:
One of the players sneaks into the library (U1) (all computerised)
and looks at the computer to find out the most recent thing she
has been looking at. It is plans of a distress beacon.
Development:
She could have built it at anytime. She waited until he was dying.
She wants to get a replacement.
Climax:
Shanna turns into a pretty pumped up vortex and tries to consume
the Party. They fight and eventually kill her.
Resolution:
They turn off the generator, thus setting the vortex creatures
free. Then they return in their shuttle-craft to the Endeavour,
taking the Professor with them.
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