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Paul sent a letter to
our letters page containing his NAMG, "Mujahedeen: The
Martyrdom":
Step
1: The Theme Of The Game Is The Character You Play
In
this game the players take on the exciting role of suicide bombers
hoping to earn themselves a place in paradise by killing as many
people as possible
Step
2: Call It "Something: The Something Else"
Welcome
to the world of "Mujahedeen: The Martyrdom"
Step
3: Set It In A World Almost Like Our Own
The
world of Mujahedeen: The Martyrdom is similar to the modern day,
except, slightly darker... An American coalition struggles to impose
order on war torn Iraq... The body count continues to rise in Israel
and Palestine... And a deadly game of cat and mouse is played in the
mountains of Afghanistan. Hmmm, actually, it's _exactly_ like the
modern day.
Step
4: Have Some Overall "Purpose"
The
Purpose in Mujahedeen: The Martyrdom is no less than worldwide
conquest! In an excrutiatingly long and detailed description of the
history of the middle east from the sixth century onwards, the
players will be presented with a compelling treatment of why Allah
demands that they hunt the non-believers and slaughter them in as
brutal a manner as they can devise.
Step
4a: Contradict The Purpose
In
"Apostate: The Fatwa", it is revealed that the Mujahedeen
have got it wrong and actually Islam is quite peaceful. Apostate: The
Fatwa offers a whole new level of roleplaying challenges as the
players act as ex-Mujahedeen with a death sentence who in turn take
on a new identity and hide in the west.
Step
5: Powerful Nemesis
Most
adventures undertaken by the characters will be against the
all-powerful, sinister Zionist world conspiracy that controls all the
governments, financial institutions and big businesses of the world.
The all-powerful, sinister Zionist world conspiracy will be depicted
as so utterly evil that the chapter about them in the core rulebook
will actually just be one big disclaimer about how they should never
actually be included in a game. The Players Guide to the Elders of
Zion will be released about a year after second edition comes out
Step
6: Have Groups / Tribes / Clans / Sects / Guilds Etc.
Players
may choose to play a character from on of the following groups:
Al-Qaeda:
Al-Qaeda are the rulers of the Mujahedeen issuing edicts and
videotapes from their mountain hideouts, they tend to have high
social attributes and excellent scores in 'resources'.
Hamas:
Hamas Mujahedeen most frequently operate in Israel/Palestine, most
recently they have been increasing their scores in the tunnelling and
climbing attributes to aid their continued struggle against the
all-powerful, sinister Zionist world conspiracy.
Hizballah:
Hizballah are a popular group for characters in Lebannon. The often
taken "Ally: Syria" advantage makes them the natural choice
for powergamers.
Jamiat-ul-Mujahideen:
A highly militarized group operating in Kashmir, they are often
shunned by other groups for their belief in an all-powerful, sinister
Hindu world conspiracy of equal importance to the Zionists which is
obviously false. Guide to the all-powerful, sinister Hindu world
conspiracy will be released in due course.
Alternatively
players may choose to play none of these groups and may instead make
up a "nutter with a downloaded copy of the anarchist cookbook"
character.
Step
6a: The Dead Group
Some
among the Mujahedeen whisper of the Assassins, a secret order of
Muslims founded in the 12th century who terroriszed and killed
Christian Crusaders. Mostly they whisper about what munchkins they
were.
Step
6b: The Evil Group
The
"CIA" and "Mossad" groups both fall into this
category.
Step
7: Extra Powers
Characters
in Mujahedeen: The Martyrdom have a special "indoctrination"
rating which allows them to avoid the need for fear checks,
conscience checks, and gives bonuses on willpower checks to detonate
a bomb that they are wearing.
Step
8: No Advantages Or Disadvantages
No
sir, no advantages and disadvantages in this game. "The Players
Guide to Jihad: The Camps of Afghanistan" (out in three months)
will include a variety of new powers. In case sales begin to dip work
has already begun on "The Secrets of the Assassins" which
will feature amazing infiltration powers and new fighting techniques
and "Dirty Bomb" the rules for weapons of mass destruction.
Step
9: Make The Character Sheet Crap
To
add an authentic flavour, the character sheet will be written
entirely in Arabic.
Step
10: Use Archaic Terminology
The
core rulebook for Mujahedeen: The Martyrdom will feature a 20-page
lexicon featuring authentic Arabic words. Written in Arabic script.
Step
11: Don't Call The Party, The "Party"
Groups
of player characters will be referred to as cells.
Step
12: Catchy Phrases
Each
player should come up with something suitable to shout just before he
blows his character up. More experienced groups may want to act out
an entire suicide video before heading off for the mission.
Step
13: LARP
Suggested
locations for a LARP game of Mujahedeen: The Martyrdom include the
London Underground, Heathrow Airport and outside the Houses of
Parliament.
Step
14: The T-Shirts
We
anticipate our most popular T-Shirt design being the one depicting
explosives strapped around the waist to make the wearer look like he
is actually a suicide bomber.
Step
15: The Second Edition
A
Second Edition, increasing the blast radius of most explosives by
50%, and with new rules for modifying elections will be hitting
stores in two years time.
Heather
also sent in a NAMG, Office Politics: The Backstabbing
Step
1: This one is easy: whatever job you can think of that would be
played in an office (in this case, Mortgage Advisors)
Step
2: See above ;)
Step
3: Set in a world almost like our own, with entities who appear
to be fully functioning human beings. However, look closer, and you
will see the slightly haunted expression, the pale complexion, and
the black soul-less eyes of the true office worker. The action is set
in Retail Sales Direct, guidebooks for Accounts, Mortgage Service
Centre, and the Chelmsford Survey Office to follow.
Step
4: The purpose: due to crap investment by senior directors who
get paid far too much, the race is on to build up the mortgage market
share by incorporating the brand vision and statements to grow the
value of customers and retain their business blah blah blah blah
Basically the characters have to hit their targets or they get the
sack. Sorry, they get downsized.
Step
4a: The 'Customer Service Manual' is published, stating that
customer service is more important than screwing the bastards for all
they're worth. All characters immediately wish they hadnt put all of
their points into commercialism.
Step
5: The Nemesis: A shadowy organisation known only as the BIG 4,
who control the markets with an iron grip. Notorious for their shabby
service, they have nonetheless managed to gull the 'real' world into
believing that they are trustworthy. They never appear in person,
instead only sending out their emissary, an irritating little shit
named 'Howard' who wears jam jar glasses, a badly fitting suit and
has an ill advised tendency to break into song.
Step
6: Groups: The Brownnoser - these are the people who
really get ahead in the game by relentless arse licking. Primary
stats: fawning, snivelling, diplomacy Useless stats: dignity,
morality, likeability. All brownosers receive -6 soul points to
start.
The
Bitch - you know the one, usually tall skinny and blonde, the
Bitch makes up for lack of either tits or a personality by being nice
to you and then telling everyone your darkest secrets. Primary stats:
carping, sarcasm, lying. Useless stats: happiness, likeability,
totty. All Bitches receive an extra face at creation.
The
Team Player - tries to motivate the team to hit their targets and
avoid downsizing. Relentlessly cheerful. Primary stats: gullible,
motivation, inspiration. Useless stats: knowledge, sarcasm. Receives
+6 soul points but -6 from wordly knowledge.
The
Slacker - slumped behind a terminal pretending to be busy
whilst actually playing pitch'n'putt. Does the minimum possible to
evade detection. Primary stats: apathy, idleness, sloth. Useless
stats: motivation, eagerness, likeability. All slackers receive
curvature of the spine for free.
Additional
classes available to buy as box sets including The Ladder Climber,
the Career Dead-ender and many others!!
Step
6a: The Dead Group: The Fulfilled Workers
Step
7: Powers: Cross-Sales and Working the Fax come as standard with
most characters. Other special powers such as Spotting the Sales
Opportunity come with time and experience. Operating the Vending
Machine is a random skill.
Step
8: Advantages/Disadvantages. Included in the character creation
part of the first release are instructions to create/modify
characters with certain attributes such as soul points. The impact of
this lengthy process is not actually felt until 3 months later when
the relevant guides are published.
Step
9: The character sheets will be drawn by hand and then faxed
several times over, before being photocopied. This gives them the
authentic office look as well as ensuring that they are impossible to
read.
Step
10: Obscure words: Charisma = Brand Vision. Insert your own
office wankspeak here.
Step
11: The 'party' is to be called 'sales'.
Step
12: 'Because life's shit enough' 'Making customers lives
harder''Who gives you extra?'
Step
13: LARP? It's already happening, my friend ;)
Step
14: Already done - get yours from the branch now!
Step
15: The second edition will contain more wanky classes and
pointless attribute enhancements. Will also be accompanied by the
release of new editions of all previous sourcebooks, making
everything you already own irrelevant, and sending teenage fanboy
sluts into orgasms of delight.
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