|In My Humble Opinion|
In My Humble Opinion, or IMHO, is what other, less-imaginative magazines
would term "the letters page". This is your forum for telling us, and the world,
what you think of Critical Miss, roleplaying, or perhaps life in general.
So that you can figure out who's saying what, we've coloured the text. This is Jonny, and this is Bubba.
Steve Darlington, of the webzine Places To Go People To Be wrote in with some critical aclaim...
Been meaning to mail you guys for ages. Because I want to tell you that your zine kicks ass. I haven't had time to read all the back issues yet, but it is good.
Glad to hear it, and while I'm at it, thanks for mentioning us in your July issue. We got a whole load more readers that month and didn't realise why until we saw your mention. Thanks.
Now, I don't always like all your articles, and sometimes you need big spanks on the bot-bot for being just too damn undergraduate, but you still rock. You know why? Because you got a focus.
That would presumably be a focus on being immature and childish, right..? :)
This ain't focus! See us in a pub one evening Bitchin about Women. Now thats Focus!
There are far too many zines out there on the net, and most of them suck. The only way to do a decent zine is to get a focus, and stick to it. That way you provide a UNIQUE service which sets you apart from the crowd. But too few zines understand this.
You however, have a very clear focus that you never deviate from, and are totally up front about and that is very refreshing. What's more, it's a theme that is totally unique which nobody else would ever think of doing these days. God knows why, because it is a brilliant theme and one I wholeheartedly support. Dysfunctional gaming is really more common than functional, so there should be heaps of zines dedicated to it!
So often I read articles that postulate all this serious arty-farty stuff and I think "yeah...that's a good point, IF I had had functional group". Your page speaks to all us plebs out there with imperfect groups who want articles for the real world and for real players. Thus you not only stand out from the pack, you're also outstandingly necessary in today's RPG hobby.
I've seen a lot of zines, but nothing quite like Critical Miss. And that is a good thing...in more ways than one! heheheheheh
Well that's basically what we wanted to do. I figure there's no point doing something which is exactly the same as a whole load more stuff out there. You either have to do the same thing, better, or do something different instead.
The other reason I like you is because you remind me of me, way back when I was just starting up my own zine and producing the first few faltering issues. Fills me with maudlin pride. Hope you prove to last as long as us, if not longer.
Keep up the good work, Steve Darlington, Editor, PTGPTB
Well one thing I'm sure everyone has realised by now is that we aren't exactly the most regular producers of issues, so I don't think you have to worry about us catching you up on issues produced. But we plan on hanging around for a fair while.
Thanks for the kind words. It's always nice to know that people appreciate what you are doing.
JM wrote to us with no particular subject...
Having just read the first two issues, I have this to say: Splitting articles over several pages makes me feel the urge to kill. I like huge monolithic slabs of text. I can hit Ctrl-S and read them off-line. My attention span doesn't run out waiting for the next one to load and I don't start surfing in another window or reading email in the background.
So you DON'T like multi-page articles then? Actually, in this issue we've reduced the number of pages somewhat. It probably had got a bit excessive in issue 3. Having said that, there seems to be a fair mix of opinions on the subject. Some people quite like it. A few people really hate it. I guess we're hoping that within a few years the browser manufacturers will have made off-line reading easy enough that everyone can just "snapshot" the site without fuss or bother.
Enough with the gripes.
I love the zine. Finally, other people who roleplay like me! And Jeff Freeman from RPGNet. And Stan my bowling partner.
Well we don't actually do much Roleplaying, but then that is kinda the the point of CM...
Glad you all like it. It's what we want to hear.
Navigator wrote of an ugly man who "got what he deserved"
We (that is to say, me/my friends) have been going to a gaming club for years now. Most of us get on fine, but one of us (no names mentioned) has one serious attitude problem. He never plays the games properly, always gets everyone else killed, deliberately, and nicks money from the kitty (not the cat).
Nice bloke... Remind me not to meet him.
Sounds like most of my Group...
Well, one day I heard he was going to start up his own RPG, but since I was doing my own I managed to summon up an excuse and wriggle out of it. So he came up to me and divulged all of his ideas for a gaming world, since I wasn't going to be a part of it.
Lets just say, that his ideas were worth shit. He drew little maps on the back of postcards and made some comments about 'talking cyber- dragons' and we left it at that.
So I, naturally, told everyone about his little gaming venture (it generated a couple of laughs) and thought nothing of it. The guy never does anything about these things anyway.
But, against all opposition, he came up to us one day, said 'Hey, I've an idea..' to which we interrupted 'No.' Lasted all of 3.452 seconds, IIRC.
I have nothing witty or amusing to say, which in itself may be considered witty and amusing. But I doubt it.
Well I guess that beats my record by a fair margin. Congratulations!
Euryptus thought we were bitter, twisted, and very, very funny
Firstly, lets get the praise out of the way. Congratulations for producing a very amusing roleplaying zine - it's everything this cynical old roleplayer could ask for.
You need to get out more if this is all you ask for...
Reading it struck very true - and I think it's fair to say that ALL roleplaying groups are dysfunctional. Generally, they're groups of friends, and it's an 'invite only' policy to join. However, as we all know, familiarity breeds contempt. But I'd have to argue that the most spectacular examples of dysfunctional roleplaying are found in groups where people don't know each other very well - such as groups at university.
I can back up this statement from personal experience. In a game of Traveller that was running at university, the personality clashes and general bad humour (not to mention fear and loathing) led to the group fragmenting in such a spectacular manner that the GM ended up running two separate sessions each week. And what did the players of each group do ? Well, naturally they spent their sessions dreaming up ways to maim, kill and generally bother the rival party.
Actually, that sounds like fun. Of course, from the way you speak of the groups in the third person, it's clear that you were merely a horrified bystander...
Ah, I look back fondly on those days. I take pride in the fact that I caused untold trouble by getting a box of Aslan pleasure mice (don't ask) mailed to the other players, and we had a celebration when the other party all died in a nuclear blast. Happy days.
...Or perhaps not.
Oh, just a suggestion - why not get people to mail in their favourite ways to annoy, confound and confuse the GM ? It's a pasttime all roleplayers have tried in the past, so I'd also suggest that they send in whether the tactic worked or not. That way you could create a 'Player's Guide to Getting What You Want', for the future generations of dysfunctional roleplayers to come.
Not a bad idea. If any of you guys have got any such ideas then mail them to email@example.com and we'll knock up an article for issue 5.
Have a better one
Mathieu wrote to us in reference to our article is issue 2 about Roleplaying in Blighty.
I really liked your article about the UK.
I was in the army for a couple of years, here in Canada, and we too pledge allegiance to the queen. and by the way, just in case you don't know, canadian money and stamps are just like yours, with the queen's face on it and stuff.
Well I'm glad you've confirmed that. I once - when working in Detroit - had a discussion with an American colleague about whether Canada was a monarchy or not and he was adament that it was a republic. I said: "don't they, like, have the queen on their money" and he insisted no.
Course, I really needed your mail five years ago, but then that's life. :)
Jean-Francois wrote to us on the subject of men playing women.
Hello This is Jean-Francois from Montreal, Canada.. Just thought it interesting that in the letters sent to you (well.. those you "published", anyway) ---
...hate to admit it, but the letters we publish are basically the ones we get (actually we do get a lot more letters, but for some reason most people write to the editor instead of letters - which is fine)...
People also tend to think I am the the editor. Seen so many 'Dear Bubba' mails that I am thinking about making JN's name bigger on the front page!
--- there were two of women saying that they thought men in fact could play women characters, even though every serious male roleplayer i know think that isn't possible. My opinion as to why? After centuries of trying to deceive women as to how we think, and why we do stuff, we have finally achieved a level of expertise, and women think that the guys who wanna play women really want to do it for the roleplaying experience, and not to caricaturize the heartless bitch that dumped him just because he canceled a date for a role-playing session.
Cancelled a date because of a roleplaying session? Are you nuts? I've cancelled roleplaying sessions to do nothing with girls who don't even want to date me!
Right now I am thinking Jean-Francois is either Dedicated or Stupid. Who the Fuck am I kidding! STUPID! STUPID! STUPID!
We did it guys. They believe us. Time has come to go in bars try those one-liners again. Oh and i won't even talk about all the misconceptions everyone has about canadians, or french-canadians, or combination of them
Well check out our article this week about roleplaying in Canada.
P.S. why, when asked if there was any brit role-playing games, did you guys failed to mention Warhammer Fantasy Roleplay, by Games Workshop? That is actually one of my favorite RPG, but then maybe that's just because my GM happens to be a selfless, weird, crazy and devoted GM. Don't you just love these?
Because I'm very, very stupid, and I was very, very tired. So stupid and tired that I managed to forget that game despite the fact that I had just spent some hours formatting the reviews of WFRP stuff we did in that very issue.
Actually, when I wrote that I had never really played WFRP, but since then I've been in a WFRP campaign for about three months (for dysfunctional types like us that qualifies as a lengthy campaign).
Dreamer wrote in response...
In response to your article about how much people are mistaking first person shot-everything-you-see games for role playing, my experience is that when I mention role playing my friends get an odd look on their face and start talking about the great movie they watched last night and would I like to go see that awesome movie that just came to the theater.
Are you sure you're not scaring them?
Also, in response to your article in issue two about how a person cannot play a person of the opposite sex, I have play a male character some times and I have many friends who play male characters as well. And in my experience, they play them very well.
Well I didn't say that I thought it was impossible, just unlikely, especially so in the case of men playing women.
The article was about Men playing Women and not the other way around. Of course Women can play Men. All they have to do is be Shallow and Immature and you will play a Convincing Stereotypical Male. If you want to know what we think women think of us check out Soul Thought.
Yet another thing, after reading your article trying to dispense with American stereotypes of English, I would be interested to know what you think we are like(other than the fact we all walk around with guns which is not true some people do, not the majority).
Can I plead the fifth on that one?
You really don't want to get us started on that...
One more thing, you're loonies(I mean that in the best way possible).
~The one and only Dreamer~
"Valder the Wonderrogue" wrote to say "YEEE HAW!"
I'm an AMERICAN, by God, and a Kentuckian at that! (Actually, I grew up in the state of Maine, which is only another flavor of backwoods.) I done read yer article on AMERICAN misconceptions about you Bastards Back On The Island, and I sure-as-hell laughed my ass off. Or should I have said "laughed my bloody arse off"? HAR!
Ah the Type of American we refer to as 'Tosser' this side of the pond...
Actually, I'm pretty far from being a patriot or a redneck, but the bit about going shopping in America and suddenly being overwhelmed by terror that anyone around you could be carrying a gun had me holding my sides I laughed so hard. I not entirely sure why. I don't own a gun... well, actually, I "own" three, but they're all safely stored at my father's, several states away. Perhaps I was laughing from the giddiness I always feel when I remember how much fear America actually seems to inspire amongst the various peoples of the world, even/especially our allies.
Well rumour has it that the British commanders in the Gulf War were so scared of the US Marines that they had the British armoured divisions moved a few hundred miles to the west. But they forgot about the US Air Force…
Just how did you Americans come up with the term 'Friendly Fire' anyway?
Back in high school, there were these two nice exchange students, one from Oz and one from New Zealand. They had apparently always referred to Americans as "nukies" back home. I've always found that amusing.
I'll have to ask Tattoo Girl (a certain cute little Kiwi) if she's come across this term.
You'll be glad to know that 'Nukies' now usually means the French in OZ and NZ. Something to do with the Nuke testing in 95...
God, I love being the Evil Empire.
Well somebody's got to. We did it once but it all went kindof pear-shaped.
(Just kidding. BANG! BANG!)
Valder the Wonderrogue
Euryptus wrote back to us with what appears to be a confession...
Thanks for the letter - your comments were much appreciated.
As my previous tale seemed to go down so well, I thought I'd share another of my more dysfunctional roleplaying yarns with you.....this one being the now infamous "Middenheim Poisoner" incident...
Picture the scene - the bold GM has brought together his players for a session of Warhammer Roleplay. He has told the players that they are all members of the local theives guild, and that they have been sponsored to steal a large amount of antique jewellery from a display taking place at the Temple of Learning (an Academy of some sort, as I recall) in Middenheim. Naturally, an inside man was needed, and that man was me.
As a humble scribe, I was dissatisfied with my job, and agreed to help the others for a sizable cut. And, to cut a long story short (thus saving you the arguments, tantrums and cynicism experienced when planning the caper), it was decided that I would spike the evening meal, put everyone to sleep, and we'd nick everything and do a runner.
However, there were several problems. The only potion we could get to put people to sleep was Blackroot - which is fatal in large quantities. And none of us knew much about poisons, let alone the dose needed. And here's where the disaster waiting to happen began.
On the chosen evening, I spiked the stew at the Temple with the Blackroot. Unsure of the dose, I used all of it. Big mistake. After a bit of dice rolling, and grimacing, the GM announced that everyone seemed to be asleep. Checking the prone bodies, I found that they were far from sleeping - most of them were dead, or crippled. Ooops. This didn't stop my esteemed collegues from deciding to ruthlessly murder any survivors on the grounds that 'they might be able to recognise us'. Thus a 'no survivors' policy came into effect.....
Suffice to say, we managed to complete the job, and escape. However, the ensuing hue-and-cry was massive - I'd successfully killed the majority of clerics, scribes and guards at the Temple, and struck a major blow to the academics in the Warhammer world. It didn't take long for a massive reward to be placed on my head - for 'The Infamous Middenheim Poisoner'.
Now, I don't know if you've ever played a character with a price on his head, but let me tell you, considering the greed of certain less-than-reputable characters in my party, it was not a good thing. And here's where the fun started. As good dysfunctional roleplayers, the party decided it would be worthwhile to hand me in, grab the reward and scarper before I implicated them.
Paranoia hit an all-time high when we stopped at a coaching inn to discuss what to do with the money (we'd successfully managed to fence the jewellry). Imagine 'The Treasure of the Sierra Madre' in a fantasy setting. Arguments ensued, and one of my colleagues (affectionately referred to as 'an evil little gnome' - due to his height and extreme deviousness) took it upon himself to rob us all blind and hand us over to the authorities.
Now, when all things are said and done, the dysfunctional roleplayer has a remarkable instinct for survival. Each of us tried our best to stitch each other up, and to be on the strongest side. I managed to get our token 'most trustworthy and honourable' character on board with me, and we split with a share of the loot as the local militia began battering down the doors.
However, it didn't take long for me to be overwhelmed by greed for the sizable amount of cash that we had, so I ditched my companion using the tried-and-trusted 'I'll just go into this shop and get a strongbox' ploy. Bribing the shopkeeper, I then escaped out the back door, leaving my friend outside to 'make sure the guards didn't come along'.
I then escaped to the Border Princes, and successfully became a merchant, having changed my name.
After that had happened, the GM resigned himself to the fact that the characters would never operate as a team again.
This is a fairly typical example of a party self-destructing bigtime. It had happened before, and will no doubt happen again. Honour amongst thieves ? Bollocks to that. Doesn't exist.
Anyway, if you enjoyed this little tale, let me know - I have a distressingly large number of similar tales.
Dr Perfect wrote in on the subject of guns in America...
The author of Americana underestimates the ease with which one can acquire firearms in the U.S.
Most states have an exception to the background check for non-professional dealers at gun shows. You can buy anything, including fully automatics, for cash, with no ID, and walk out with it.
Doncha just love the free market?
The other issue of note is that firearms designed before 190? (I forget the year) don't count as firearms under federal firearms laws. This is true even if you substantially modify them. I have seen a gatling gun, refitted with a belt feed and a motor, which was not legally a firearm, even though it could put out 2000 rounds a minute.
In addition, if you get a federal firearms license, which you can not be legally denied unless you're a convicted felon, you can own just about anything, including pretty heavy militaria.
Finally, if you do need something that's not officially sanctioned, you don't have to go to a traditional 'criminal element' to get it. About a tenth of Americans think that any restrictions at all on firearms are unAmerican, have a basement that could stock a small army, and will sell you things out of it as a demonstration of their patriotism.
- Dr. Perfect
(Incidentally, everything I've said here was probably true as of about ten years ago. Whether or not it still is, is open to question.)
I had some very funny letters from people after we published the Americana article. So in the interests of free speech and standing up for what I believe in, whilst not getting totally flamed, I'm going to say absolutely... nothing.
Adam Reeve wrote in to say gawdforbid...
As far as I can see the zine keeps improving with each issue - so shortly either you will be offered the opportunity to become sellouts for corporate gaming interests or burn out and become business for the cops, the rubber room or the CCG clubs.
No point selling out in the roleplaying industry. I mean there's no money.
Oh that's right - you've *already* CCG'ers in your midst!
Hey, so we used to do a little Magic.
I have now definitely become a devotee but I confess I don't pass the URL along to my gaming friends since I want the kewl stuff you're producing to remain unknown to them... until I spring it on their characters! (specially those disgusting yet magnetic cyber-enhancements from ish 3...)
I'm glad someone liked them. I thought they were really cool, but everyone else just gave me a patronising little smile and suggested I needed to get out more).
Jonny you do need to get out more....
I hope to mash together a "misconceptions about Australia" article shortly for you to make fun of. I have spies in Scotland and the US to support my misinformation.
He did. Click on the link.
And get down and try that LARP experience again! We've nothing comparable here, unless you feel like joining the SCA and mortgaging your soul to SCA culture. And I don't. So do it and tell me about it.
Well I don't want to go on the own and the rest of the refusniks are still holding out.
James Jarvis wrote in to tell us that issue 3 was pretty good and that we don't suck yet... (Course, issue 4 might cause him to change his mind).
Just devoured issue 3 while information services is so cleverly running maintenance on the file server holding my work that is due in hours. I'd much rather read critical miss then work anyway. A few comments about the issue 3 follow.
"Kill the hippy" is brilliant piece of work that i'll probably pass along to my wife for her paranormal GURPS camapign she runs on and off when I let her ;). She'll probably never run it but it'll give her some good ideas, she also doesn't know what a men's toilet looks like in a crappy little diner, your description was perfect.
It's weird isn't it. You could spend your life travelling, seeing all the sites that the world has to offer, and yet never see an opposite sex bathroom. I mean Neil Armstrong's walked on the moon, but I bet he's never seen the inside of a ladies toilet. If I'm wrong Neil, and you're reading this, drop me a line at firstname.lastname@example.org to let me know.
Worth a try.
I've seen the inside of a ladies toilet. I'll leave it to your Imaginations to work out how I ended up in there. Suffice to say I was not alone and with the state of the men's we were not going in there!
"I know what role playing is!" was absloutely positvely on the mark, i like computer games , i like roleplaying games, most of the so called computer roleplaying games are not roelplaying games and every f'n time i see one mentioned as such it pisses me off!!! Is Computer Adventure Game so frigging difficult or obscure a term???
"...And Then You Realize It Was Only a Dream" ... in the circle i play in this phrase is often followed by the GM diving out of the room to avoid a hail of cheesie poofs , malta goya bottles and a chewing tobacco spit cup.
Phill Smiff wrote in on the subject of rules lawyering...
I read your article on rules lawyering. Very interesting. However, as a GM, I have a cunning method of avoiding rules lawyers, which I have evolved due to the large number of them in my group. This method focusses on my absolute refusal to use the rules. If I need to use a monster, or a spell from an NPC wiz, or a magical item, or pretty much anything, I'll deliberately not use the one out of the book. This automatically puts my party on the back foot. And in addition to this fact, I alter the stats of each monster / spell / item during play, usually in the middle of combat. I do it on the sly of course, and nothing drastic, but it instills a feeling of insecurity and uncertainty in the PCs, which is exactly what I want them to feel if they're fighting deep underground in the dark against a dragon.
Well to a rules lawyer you're the most terrifying kind of GM. Unstructured, chaotic, totally unpredictable. (Course, us normal people love you).
The characters don't know the strengths and weaknesses of the monsters, or their stats, so why should the players. However, whilst I enjoy being a bastard GM, I also like being a bastard PC, and have developed another surefire mischeif maker. When our characters compare stats in-game (oh, my strength is fifteen, how about you) it pisses my GM off, so he banned it. Our PCs now all compare stats thusly: (in a hypothetical roleplaying game where strength is determined by rolling a 3D6 and applying suitable modifiers, my strength is fifteen. How about yours?) A bit long winded, but I've been threatened with exclusion for being a sod enough times to think it works.
Can he still not ban you anyway..?
Jose Guilherme wrote in with "one more compliment"...
Hail Critical Miss,
I must say... never have I cried so much laughing as when reading your articles. The one about live roleplaying and the crazy game master was just too much to take... delicious story. Today was the Record about the Head of Vecna and of course rules lawyering.
Enough said... I just want to earnestly compliment your very fine work and make you guys feel good about it... and of course hope that means a new edition will come even faster because of it. Congratulations and keep up the good work !
Jose Guilherme ( email@example.com)
Glad you like it. It's really nice to think that people halfway round the world are reading what we do. Oh, and sorry about the delay for this issue.
Jason Leibert wrote in with his humble opinion.. .
Critical Miss kicks ass. The most disturbing thing I've ever seen done in a game, was a D&D campaign a few months ago. We were exploring a frozen city, and came to a locked door that nobody could break down, pick, or otherwise overcome, because of the ice on the lock. The party's dwarf (a little bastard who was killed and raised at least eight times during one gaming session) decided to remove the ice by pissing on the lock. It worked, the door swung open, and the obligatory monster jumped out. The dwarf immediately slipped on the urine ice slick, and spent the entire combat just trying to get up. Jason Leibert
I would ask if the dwarf had had enough time to get his [cough] member back in his trousers, but I'm not sure I want to know.
Charles Tsang wrote in with some thoughts on cyberspace...
No you are not shit. Then again if you are, at least it's funny shit! I rilly like the bayonet lugs on all the guns!
I'm sure General Tangent, who wrote the article, will be pleased to hear it.
Onto the comments.
Nice article on Cyberspace now as opposed to then.
Thing is even though the "Network" should be used for contacting people, there are H U G E computers checking mails and other connections for suspicious contents.
Hell even today, words like "KILL THE US PRESIDENT" and "Terrorist" and "Explosives" should be triggering Echelon to whip this mail into it's check routine (I hope your security background is clean!). So I'm not so sure that the Net is an ideal form of covert communications.
As to encryption? Encryption may literally just be a sweet wrapper, in some cases just transparent unless you've gone and purchased/written some custom program. But like GURPS Cyberpunk says, it's just a matter of months before it's obsolete.
The visual/neural metaphor in most cyberpunk games is supposed to make using an application easier. If the underlying model is good then skilled users may be able to see patterns and make usages of it to exploit applications to their utmost. Case in point is the teleporter tubes in your example to go "elsewhere". Makes sense to anyone who knows Star Trek. You could try marrying a surfing metaphor to a financial package so you ride waves of increasing stocks and transfer to another growing wave when your's peaks. It may work better with a skateboard metaphor. For most cyberpunk, hacking itself is seen as the application that is visualised/Neuralised. So the term ICE and oft depicted wrappers of security around data nodes etc with various tools cracking the ICE. (Good example in System Shock from Looking Glass Studios).
Hey, you've got GURPS Cyberpunk so you know what I mean. The thing is that the if the model is good then anything that intuitively works within the metaphor should work for real. Of course, that's what's called a cutting edge customised deck....
I suppose hacking is the think that I think would be lease visualised, since the more you have a metaphor between you and what you're doing, the less power and control you have.
Ben Fraser wrote in about Sian's "realreal" letter...
I read sian's letter and, seeing your confusion, decided to let you know where she is coming from. while OUTER SPACE is not QUITE correct, it IS close... the reference sian is making is to david zindell's novel "the broken god", specifically, to the autists and their dreamscapes that, for them, are more real than reality. now, i don't really know what all this goes to show...and i'm wondering who's sadder - sian for seeing fit to quote zindell seemingly at random, or me for being able to recognise it...well, come on, i'm sure you've got a funny rejoinder.
I think I'm all out of rejoinders.
Mighty Mograg thought we were great.. .
Just stumbled on to your Web page. You guys are a riot. Keep up the good work! To a long time (16+ years) gamer, you folks are like Monty Python of gaming. I'm giving your Web page address to all my fellow gamers, so they can smile like I have when reading your stuff. Keep kicking ass!
- Mograg Massachusetts, U.S.A.
Bruce Gibson wrote in asking if we had heard of...
Have you guys ever heard of a comic called "Knights of the Dinner Table?" You seem like a group that would have lot in common with them.
Bought it, read it, liked it. They seem a bit too normal to me though. Real dysfunctionals have different characters and a different campaign each week.
Hell we can't even show up week to week...
Omega Man C wrote in about reality and superheroes...
I really enjoyed your entire site, but I especially enjoyed the Superheroes and Reality article... I just had some additions to the Wonder Woman credibility issue.
The invisible jet... nice idea, I guess... until you start to think about it... What advantage does an INVISIBLE jet have over your average VISIBLE jet? You won't SEE the burning wreckage cascading down after encoutering a radar-guided missile...
The disadvantages are numerous.
Where did I park the invisible jet? Nice instrument panel I have here... Where is the ejection-seat control... Is my invisible jet low on fuel? Is my landing gear down? Etc, etc.
I'll never look at Superhero Games in quite the same way after wachin' Mystery Men. 'Pull my Finger...'.
David Martin wrote.. .
Great magazine guys, I pissed myself at some of the articles, which is probably not such a good idea as I'm at work. The price employers can pay for open plan offices.
My 2p's worth: I'm a 'regular' at Labyrinthe after returning to regular play at the beginning of this year from a 5 year hiatus. The system has improved a vast amount since the days of Psycho ref's - I remember them well. However, new management has meant an overhaul of the whole system, and they are now very much more customer-orientated. Try it out again.
Well like I said, I'm still trying to persuade the others.
Having a hard time with the whole 'pulling my hits' issue. .
And, as for fun roleplaying stories, one of my fondest memories of playing a session of Call of Cthulu:
Players: "Right, we charge into the room guns blazing at the Cultists!"
GM: "Gas fills the room, you all fall unconscious.......a while later you wake up chained to a rock. A Thing eats you."
Best ending of any game I've ever played.
Short and sweet..
Keep up the good work.
John Kanash wrote in about Cyborg Commando...
You wrote an article about a RPG that came out mid-80's, obviously all RPG's are time less and so, this reveiw of a game that I doubt you could buy in a yard sale, because it is so rare is for....who?
Well it wasn't really a review. I just thought people might find the article funny.
Actually I had cyborg commando, back in those days I used to buy anything that remotely smacked of RPG. I liked the elaborate skill system, and used a variation of it, in a sort of Twilight 2000 WH40K type homebew system for a while. The intricate subskills reminded me of a college course list, and the differnt interpersonal skills amazed me.
You do realize a lot of games were whack back then? the first edition AD&D had devoted the first few pages of the DMG to heart disease, I remember thinking "how epic is this?" it was a bad first impression about a thoroughly disorganized book, that I think I committed to memory at the time.
If this guy was the hero in the Matrix you just know he would have taken his pill...
...and woken up in his bed the next day. Chill out!.
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