Main Logo Ending Your Campaign
Contents Some Extra-Campaign Methods

If you can't find a way to end your campaign through roleplaying methods, there are some external techniques you can adopt.

LOSING THE NOTES

One GM known to us alleged that his mum, annoyed with him one day, threw out all his campaign notes.

Think about it. Every scenario you wrote, every NPC character sheet, all the maps and diagrams. All gone. Cast iron excuse.

BURN OUT

Claiming to have burnt-out gives a conveniently wide scope combined with a certain vagueness, and has none of the stigma associated with a good old-fashioned nervous breakdown.

GIRLFRIEND

It is my understanding that according to rule 1 of "the Code" you can abandon any meeting or event you have arranged with male friends, with absolutely no notice, and no explanation - if a woman is involved.

So a new "girlfriend" suddenly appearing on the scene gives you the scope to say that you no longer have time to do the additional preparation work involved with GMing.

(About nine months ago I was actually forced to formally invoke the Code in order to get out of my Saturday gaming session to go to Paris with Tattoo Girl. Of course, given how things went after that, invoking the code turned out to have been a spectaculary bad move, so perhaps this is not the best of advice).

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