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Nice Setting... How About Some Sodding Scenarios? |
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The Accepted Industry Explanation
Now, I can start by giving you the explanation that is generally accepted in the industry itself. I heard this at Killercon '99, when listening to a talk given by James Wallis, boss of Hogshead Publishing, who produce, amongst other things, Warhammer Fantasy Roleplay under license from Games Workshop. I should point out at this point, that James was merely responding to a question from the floor, and explaining why many companies don't produce scenarios. I am not in any way criticising him. In fact Hogshead's WFRP line has a good line of scenarios (one of my groups recently spent a good fifteen months solidly playing a WFRP campaign using only published scenarios, and we still have a good many to get through). The explanation, simply stated is this: Typically a gaming group consists of one gamesmaster, and several players. If you publish a sourcebook, say the "Elven Character's Handbook" all the players who play an elf will buy it. If all the players have several characters, it might be that they all buy a copy. Now, that sounds like a pretty good explanation, and I think it explains why so many games don't have much in the way of scenarios. It could also explain why some scenarios seem to be marketed more like supplements. And - to a certain extent at least - it is true. My other group has recently got heavily into Aberrant (it is a pretty good game) and as a result we all have copies of the rulebook, the Player's Guide, and various other suppliments. But, in the long-term, is it a good approach for a gaming company to take? Well personally, I think not. DISCLAIMER: I am not a gaming professional. I have never published a roleplaying game, nor worked for a roleplaying games company. I am - in fact - probably talking out of my arse. I accept that a games company will make less money on scenarios than supplements. But I feel that companies should treat scenarios as loss leaders, that they produce for the good of their gaming line. Take myself. For the last 5 months or so I have been gamesmastering a D & D Third Edition campaign. Do I think D & D Third Edition is the best games system out there? No. I think it's a vast improvement on its predecessors, but it's not - in my opinion - anywhere near to being the best system. Is fantasy my favourite genre? No. In fact its amongst my least favourite. I generally prefer super-heroes and science-fiction. So why did I chose Third Edition? Because our regular GM needed a break (burnt out by about 15 months of WFRP) and I volunteered to take a stint. I knew, given the constraints on my time, that I needed something which I could run easily - without having to do any real work between sessions. If you choose D & D you know that there are literally dozens of scenarios available (actually with the open license it's probably approaching hundreds now) in a format and style which makes them easy to run. So I started my campaign. (Three halflings on riding dogs... it's not totally serious). Which means I have now ended up buying the Player's Guide, the GM's Guide, the Monster Manual, The Psionics Guide, The HeroBuilder's Guidebook, and the Sword & Fist thing (and Dragon, and Dungeon and a load of the scenarios). Now partly that is because I'm a sucker for collecting things. But it is also because I was running the campaign. I didn't pick D & D because I thought it was the best. I picked it because they support the GM, without whom, nothing will happen. What do you guys think? |
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