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As I've already said, I still agree
with everything
that I wrote in the review of Conception 2002. What I
want to do here is address some of the issues that
arise when you do such a review, particularly when it
is pretty negative, as this one is.
I imagine a lot of people, upon
reading the review,
might have thought: "Who the hell do you think you are?
This convention was organised by unpaid volunteers,
motivated by an altruistic desire to provide enjoyment
for fellow gamers, and to raise money for charity. What
right do you have to criticise them?"
Another point that someone might
make is:
"If you were so unhappy, why didn't
you complain? And
did you tell them that you were with a gaming
magazine?"
Well those are basically the points
that I want to
answer here.
I'll do the last one first since
that's the easiest:
why didn't we tell them that we were from Critical
Miss?
Well firstly, you have to look at
why we went. Our
primary reason was simply that we were gamers going to
a convention. The decision had nothing to do with
Critical Miss (i.e. if we didn't do a magazine, we'd
still have gone).
But it is true that a secondary
reason (once we decided
to come) was to write an article reviewing the
convention. We didn't actually come up with a formal
"mission statement" for the article, but if we had, it
would have been to provide an objective review of what
the convention is like for an average gamer, so that if
some of our readers are thinking of going to
Conceptions 2003, they'll have more information to base
their decision on.
Note the phrase "average gamer". We
didn't want any
special treatment. We wanted the bog standard
experience. (Or course, the organisers have probably
never heard of us anyway, so if we'd gone up to them
and said: "We're Critical Miss!" they'd probably have
replied: "Who?" and then we'd have felt
like right wankers).
I should also point out that
although we didn't go out
of our way to tell them who we were, we didn't keep it
a secret either. Attempting to run a game of Pimp,
advertised by a poster that clearly stated: "Critical
Miss Presents (www.criticalmiss.com)", was a bit of a
giveaway. If they'd had shown any interest when we
wanted to run the game, and were asking what to do,
they'd have found out who we were.
Now let's look at the issue of why
we didn't complain.
This is a more difficult answer, but it probably comes
down to there being two types of people in this world,
those who complain and those who don't.
I generally don't complain about
poor service, because
it's not in my nature. You can say it's because I'm not
assertive enough, or because I hate confrontation, or
because I'm insecure. But I don't, and I'm sure there
are lots of people like me. If I get bad service in a
shop, I don't complain. I just don't go there again.
I'm sure there are lots of people
like me, and that is
a reality that anyone running any kind of service
(shop, convention whatever) needs to recognise. Some
people don't complain. They just don't turn up again.
If you want to know that they are unhappy, then you as
an organisation need to be proactive
and provide channels to encourage them to provide
feedback, in a way that won't make them feel that they
are provoking confrontation.
A good example here is to
provide a prominent
suggestions box, with a supply of ready-to-fill in
forms next to it. If something like that had been at
Conception, I'd have filled one in. Another possibility
is to give out a feedback form to each group as they
arrive (to be totally fair, there might have been one
in the bumpf I was given, but I don't recall one).
You also need to make sure that it
is obvious who
people should go to if they have queries or problems.
At Conception, it wasn't always obvious who were the
organisers. A few times I asked someone behind the desk
something, and they would say something like: "Oh I'm
not one of the organisers, I'm just helping out."
My idea would be for all the
organisers to wear a
badge. When people arrived at the convention you could
then tell them something like: "Anyone wearing a red
badge is one of the organisers. If you have any queries
or problems just ask them. They're there to be
accosted, if they're off-duty they'll take the badge
off."
You might say that it's our problem
for being "passive
complainer" type people, and that it's not your
responsibility to solicit our responses. But if say
that, then you are saying that not just to the Critical
Miss team, but to every "passive complainer" who went
to Conception. You can't have it both ways.
Finally, and I'm aware that half of
you are going to
call me a namby-pamby pinko wet at this point, you have
to look at the social dynamics of the situation.
We were feeling socially excluded.
We're actually just
normal gamers. We never went to conventions before a
few years ago. We haven't been to that many. We'd never
done any "public roleplaying stuff" before Critical
Miss. We never went to roleplaying clubs. I know - to
talk to - James Wallis, Phil Masters and Jay from
Valkyrie, and that's about it (admittedly it's a good
list, but a very short one).
If there is a "hobby elite" or
"inner circle", we're
not part of it.
There seemed to be some kind of a
convention within a
convention that we were unaware of. People who knew
each other and could get into games that we didn't know
about. (That might all be in our imagination, but it's
how the "reservation roulette" game allocation system
made us feel).
When I was at school, the PE
teachers had hit upon a
particularly sadistic method of allocating players to
five-a-side football teams. They would pick one of the
popular kids to act as captain for each team, and the
captains would then take it in turn to pick people. I,
of course, as someone who is both shit at sports, and
the schools most popular bullying target, was nearly
always left to last.
It made me feel like shit.
But I didn't complain. Because the
PE teachers had made
me feel bad enough already, without me letting them
know how badly they'd upset me. Yes that's irrational,
and they were probably doing that system though
stupidity and ignorance, rather than genuine malice,
but that was how I felt.
And it's how people feel.
And I think it was how I felt -
deep down - at
Conception.
The last thing I wanted to do -
after the organisers
had just left us standing in the foyer and walked off -
was to run after them, crying: "But I haven't got a
game..."
I know that's not how it would have
been. But it's how
I would have felt. So each time we just walked away,
seething.
That hopefully addresses the issues
of why we didn't
say who we were, or how we felt. Let's look at the
motivations for writing the review, and what
responsibilities, if any, convention organisers have to
their attendees.
I want to begin this section with a
story from my past,
that will hopefully throw a lot of light on the
feelings in this area.
Several years back I was in a
pretty depressed state.
Between some friends moving away, and having rows with
others, I'd managed to arrive at a point where my
social life was effectively nil. It was so bad in fact,
that my mum used to try to find things I could do.
One of the things she found was a
roleplaying club in a
nearby town. I think they'd put an advert into a local
paper or a magazine or something.
I went along, very nervous, one
evening, and ended up
having a really good time. The people there were nice
and friendly, they seemed happy that I was there, and I
played a really good session of an Aliens board game.
But what I didn't know was that I managed to fall into
a trap / flaw in the structure of the club.
The evening I went along, one group
were busy creating
characters for a D&D campaign. They were too busy to
get involved with me, which was why I ended up playing
the Aliens board game with the other group. When I
asked this second group what they were doing, they said
they were starting a campaign next week. I can't
remember what the game was, but it sounded a lot more
fun than D&D.
But what I didn't know was that
they had already
created their characters the previous week and that
campaign was full. What I needed to do was go over to
the D&D GM right there and then and ask him if I
could join in the game. But I didn't know that.
I was really happy after that first
week, and came back
the next week full of anticipation. But then it became
apparent that there was a real problem. The second
group (who I'd played Aliens with) explained that they
were starting their campaign and it was full up.
One of them took me over to the D&D
GM and asked if he
could fit me into their group, but the GM basically
ignored him (he kindof pretended that he hadn't heard).
Eventually it became apparent that I wasn't going to
get into either game, and that since these campaigns
were going to last at least a few months, there was
basically no point me coming again (at least not for
several months). They all just looked really
uncomfortable and embarrassed.
So I went home. I think my second
visit to the club
lasted about twenty minutes. And I never went back.
The whole experience really crushed
me. My morale and
self-confidence had been pretty low before, but this
pushed it right down to rock-bottom. Any further
suggestions my mum made I just ignored.
The point here is that although as
individuals the
people at the club were nice to me, as an organisation,
by raising my hopes and then dashing them, they were -
effectively - nasty to me. They hadn't thought through
how they would treat the new members they were - after
all - advertising for.
I think if they had sat down and
thought it through
logically, they might have concluded that running two
six-month long, closed membership campaigns was
incompatible with being an "public", open club.
(My suggestion is to say that a
club is a meeting place
for roleplayers. At the club you should only play short
one-off roleplaying sessions, board games etc. Club
members who want to play long-term campaigns can use
the club to meet other players, and then set up a
private campaign on a different night. So, for example,
you might play one-off games at the club meeting place
on Wednesday evenings, then participate in a long-term
campaign with some of the club members at someone's
house every Saturday night.)
I remember how much I didn't need
an experience like
that at such a vulnerable point in my life. So I've
always been determined not to be in a situation where,
thought not thinking things through, I might do
something like that to someone else who's in the
situation I was in.
What this means is that when I
attend events like
conventions, I end up considering how I would have
fared if I'd gone to a convention like that when I was
in that bad state. (Imagine that my mum had found out
about a convention near me, and persuaded me to go,
saying: "Go, on, you might meet some friends you can
roleplay with!").
I've been to conventions where I
see people wondering
around looking lonely and confused and it worries me.
When you're planning a convention, those are the people
you need to plan for. The assertive will take care of
themselves.
But enough of my little
digression...
How much responsibility can we
expect convention
organisers to take for the happiness of attendees? Well
let's compare it with the responsibility I have toward
my readers.
In my case, I run a free internet
webzine. If you start
reading it, and think: "This is shit!" then you can
just surf on somewhere else. It's cost you very little,
either in terms of cost, or time. Where I do have a
responsibility is is answering letters. My policy is
that every non-spam email sent to
letters@criticalmiss.com gets published and every email
sent to editor@criticalmiss.com will get a personal
reply, although I have to admit that I sometimes take a
very long time to reply, and for that I'm sorry. But I
feel that I have a responsibility to people who've
taken the time and trouble to write to me to reply. I
don't want someone to feel that I can't be bothered to
think about them.
What about a convention? Well this
I feel is different.
People are making quite substantial investments:
financial, in time, and perhaps even emotionally.
Financial: In the case of
Conceptions, we hired a
chalet costing £140, and spent even more than that on
transport.
Time: We each took a day off work,
and devoted 72 hours
of our life to the convention.
Emotionally: Well I'm in pinko-wet
territory here
again, but we were really looking forward to it. We'd
really got our hopes up.
So basically, if you're saying:
"hey give £140 to this
holiday camp company, and spent whatever it costs to
get here, and we'll give you a really fun weekend"...
well I think you have at least some degree of
responsibility to ensure that the fun weekend occurs.
The fact that you are unpaid volunteers, and that the
profits are going to charity doesn't actually absolve
you of that responsibility.
I feel that in certain areas the
organisers of
Conception fell short of that responsibility. Which was
why I felt justified in writing the review as I did. It
was - I feel - honest and truthful. Although I feel a
bit bad about criticising a volunteer effort such as
this, I also feel that I have a responsibility to tell
the truth to my readers (I didn't mention this in the
previous section because not lying is basically a given
when it comes to responsibilities). What if I said: "go
here, it's great!" and on the strength of that, next
year, one of my readers did, and afterwards wrote to
me: "it was shit, what the hell were you talking
about?"
Well then I would have failed them.
I had already decided to write a
review of Conception
before I went there (because we generally write up what
happens to us at conventions). I was envisaging a
fairly short, boring article, saying that it was all
good, and we enjoyed ourselves.
Once I realised that this was not
the case, I only
really had two alternatives:
1) Scrap the article, and remove
the entry from the
prototype index page that I had already created for it.
2) Write it honestly.
Option 1 seemed perverse and
cowardly. So I wrote the
article.
And hopefully this whole piece has
explained why.
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Copyright © 2002 Critical Miss Gaming Society
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