The "Roadside Inn" Scam
Now over the course of our adventuring career
we've been lucky enough
to come into some money, money which I then proceeded to spend on
booze, drugs, entertaining and fine clothes.
Wolfgang, not surprisingly, didn't.
Now we knew that he'd bought a roadside coaching
Inn in Delbreth, his
home town. He'd left his wife there to run it (at least I take my
missus about with me, even if she had got a bit maimed by a few
unfortunate incidents) along with a semi-demon thing he'd adopted
(don't ask).
What we didn't know was that this wasn't the only
roadside Inn that
he'd purchased. In fact, each time we passed through a town, he'd
generally sneak off, buy a place, install a manager, and leave -
promising to come back in a few months to pick up his share of the
profits.
Now when, in a few months, we were passing
through and he needed to
pick up the profits, did he mention that he had to nip off to one of
the Inns to pick something up? No, of course not. He didn't need to,
did he?
Because we were staying in the fucking Inn.
That's right. At each stop, he'd say: "Hey Guys,
that Inn looks nice,
why don't we stay there?"
And then snigger behind our backs as we paid his
manager full board.
Bastard.
This was a scam he kept secret for around a year
of real time (say 40
or 50 sessions) and even then we only found out, out-of-character.
The "Number Of Attacks" Scam
One of the most important attributes a WFRP
character has is his
number of attacks. A starting character has one attack per round.
Later, as you proceed through the career structure, you can gain a
second attack, and perhaps even a third. As you can imagine, extra
attacks massively increase your effectiveness in combat. If you make
two attacks to your opponent's one, you're likely to wear him down
long before he wears you down, especially as characters have to
sacrifice attacks if they want to parry.
This particular scam is one which TAFKAC had been
running for more
than a year of real-time (and we probably play around 40 or 50
sessions a year of WFRP).
Me and John are playing rogue-fighter types, so
we were fairly useful
in combat. After perhaps 70 or 80 sessions (we've played this
campaign a lot) we'd managed to claw ourselves up to three attacks per
round.
Wolfgang, by contrast, was a wizard who'd only
done a few non-wizard
careers such as Templar, and so had only two attacks per round. This
was quite a disadvantage, as we get in some pretty extreme fights,
and since there's only three of us, we all have to get involved.
One time, for example, we were walking along a
causeway in a swamp,
when some tentacled creature grabbed each one of us, and hauled us
off the path. The three of us were each held under the water,
drowning, hacking away at the tentacles with everything we had. I
really thought we'd bought it, but John's character Ulrich managed
finally to hack his way free, make his way to the surface, gasp some
air into his screaming lungs, then dive down to hack me and Wolfgang
loose.
Of course, when I say that we were hacking away
with everything we
had, what I meant to say is that me and John assumed that we were
hacking away with everything we had. Given that we were like, dying.
Then one day we were in an even worse combat with
some kind of
elemental creature, and John and me had been pretty badly knocked
about. So Wolfgang casts a spell on himself called Hammerhand.
"Hammerhand..? That's the one that doubles your
attacks, isn't it?"
asks John.
"Err... Yeah," admits TAFKAC, in a tone which
suggests that he'd
rather John hadn't known that.
"First attacks!" says General Tangent (the GM).
We all take our first
attacks, followed by the elemental creature.
"Second attacks!" Again, we all take our second
attacks.
"Third attacks!" Me and John take our third and
final attacks, along
with Wolfgang. "Ah!" we think, that's because of the Hammerhand
doubling his attacks!
"Fourth attacks!" General Tangent often used to
say that, which
always used to piss us off, because how hard was it for him to
remember that we only had three attacks? But this time, for once, it
was justified, because Wolfgang's two attacks doubled gave him four
attacks.
So Wolfgang takes his fourth attack.
Then...
"Fifth attacks!"
And Wolfgang takes a fifth attack, which puts me
and John deep into
"What the fuck?" territory.
"Since when have you had three attacks?" we
demand.
"Little while," says TAFKAC shrugging.
"Sixth attacks!" Wolfgang takes his sixth attack.
At this point me and John, a little pissed off
about TAFKAC keeping
it secret that he had three attacks, pick up our dice for the start
of the next round.
"Seventh attacks!"
TAFKAC picks up his dice and throws.
WHAT THE FUCK!
"You've got four attacks?"
"Yeah."
"But no-one has four attacks! Well... no-one
except for assassins!"
"Yeah."
"What?"
Turns out that about 60 sessions previously,
while we were
"encountering" Luigi Belladona, crime boss of a city down south,
Wolfgang had been recruited, and trained, by said Luigi as an
assassin.
Something that he'd neglected to mention to us.
And to preserve that
secret, he'd spent 60 sessions pretending to only have two attacks
per round, when the truth was that he had four! Pretending even when
we were fighting for our lives.
This was why General Tangent sometimes asked for
fourth attacks.
Well as you can imagine, it led to a somewhat
heated discussion, with
a raking up of every single desperate combat we'd had since that
time. ("What! Luigi trained you! But that was *ages* ago! How many
times have we been in the shit since then, and you just fucking sat
there when you had two extra attacks?").
And the final kicker? We only know this
out-of-character. As far as
our characters know, the wizard cast a spell which allowed him to
move four times as fast as he normally can...
Bastard.
The "Oh Dear, You Appear To Be On Trial For Murder" Scam
This is another one that involves events
happening many sessions
ago, which we only recently found out about (again out-of-character).
Those of you who've read the earlier article
about Fat Gregor's
escapades may recall the line:
It was all going splendidly until he hit a
spot of legal bother (I
was fitted up). He was saved by the intervention of a psychotic
Tillean mafia family, who saved Gregor from a hanging by purchasing a
worthless but technically valid title for him (making him Sir Gregor
of Ulm).
Yep. Someone had been brutally murdered, and I
was the one who'd
ended up on trial for it. Luigi, with a bit of help from my faithful
comrades, managed to get me out from under the hangman's noose by
purchasing a noble title for me.
And who was the scumbag assassin who'd actually
killed the bloke?
Yeah. You've guessed it.
Bastard.
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