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The Bribe System
Creating A Character
A Bribe character has five attributes:
- Selfishness (SELF)
- Bullshit (BULL)
- Hardness (HARD)
- Cunning/Thought (CUNT)
- Profession (PROF)
A character with a high SELF score is able to do exactly as
he pleases without being troubled by feelings of guilt or
remorse. Characters with high SELF scores make good journalists
and lawyers. Whenever a character wishes to perform a morally
questionable act (blackmail, concealing crimes and so on)
he must make a successful SELF test.
A character with a high BULL score has a flexible grip on
reality. He can believe whatever he wants to believe and
has the personality and charisma to make others believe
it too. Characters with high BULL scores make good
politicians and marketing executives.
A character with high HARD is extremely strong and tough
and dextrous. Characters with high HARD scores make good
minders, bouncers and debt collectors.
A character with high CUNT is generally clever and
quick-witted. Characters with high CUNT make good
cops, scientists and white-collar criminals.
PROF is a special case. It measures how good the
character is at his or her chosen profession. If you
character is a lawyer with a high PROF then he has a
full and detailed knowledge of the law. Conversely, if
he had a low PROF then he would have fuck-all knowledge
of the law (like the bloke on Ally McBeal with a neck
fetish). Whenever your character is attempting to
perform an action related to his profession (like a
pilot attempting to land a plane in a storm, he must
make a PROF test).
Each attribute is rated as three "coins". Each of the
coins can be either gold, silver or bronze.
If you are playing in the United Kingdom, then you should
use pound coins, twenty pence coins and two pence coins to
represent gold, silver and bronze. In other countries you
can either use local currency if possible, or change some
local money into UK money. This gives the GM a good opportunity,
if he changes the money for the players, to make a little
cash by being a little untruthful about what the actual
exchange rate was. (Don't do this if one of your players
is something like a currency dealer).
A character who has three gold coins in an attribute has a
very high rating in that attribute. Three bronze coins
indicates a very poor rating in that attribute. Three
silver indicates a consistent, moderate rating. A gold,
a silver and a bronze indicates highly erratic, though
generally average performance, sometimes good, sometimes
bad.
Unlike other systems, the Bribe system is not points based.
A player can select any combination of coins he or she
chooses. A player could choose to have three gold coins
in all five attributes (a total of fifteen gold coins) to
create a character of near perfect performance.
However, once the player has decided on the attribute scores
for his character, he has to hand over those coins to the GM
(for the GM to keep). This is called "paying for the
character".
So, if playing in the United Kingdom, it would cost fifteen
pounds to create a perfect character. However, if you're feeling
a little tight this week, you can create a complete wanker for
a bargain basement thirty pence.
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