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Title: Millenniums End
Written By: Charles Ryan
Price: �16.95
Publisher:
Chameleon Eclectic
Pages: 200
Reviewer: General Tangent
Background
This game's setting is the year 1999; players are agents of the quasi-law
enforcement organisation Black Eagle. The field office hands out their jobs.
The jobs can be anything from recovering stolen hardware to fighting a
revolutionary war.
Character Generation
There are two ways for generating characters. Method one is to use a frame;
a frame is as an archetype commonly used by several systems. Rather than
just being a complete template, the framework requires allocated thrown dice
results. Skills are then purchased as listed on each frame.
The other method is to build from scratch. All the important information is
available on a not-quite-A3 sheet that can be photocopied (without permission)
and handed to your players to speed up the process.
Mechanics
The system used is a standard percentile system. If you have not come across
one of these before, what games have you been playing?
Combat
This is a common feature of most games and ME uses a system that is
complex and innovative. In years to come people will look at the combat
system and either comment on how good it is or insult it. The system uses a
series of overlays and character body maps. The idea is simple, pick a map
that represents the person being fired at and then select the correct range
overlay. Roll the dice and then find out where the shot went, that is the easy
bit, it all goes downhill from there! After finding out what damage the shot did,
you have to work out if their body armour saved them and what lasting impact
the wound will have.
I much prefer Phoenix Command, it's easier to deal with!
In conclusion, the mechanics are OK, combat sucks, it is a little too detailed
and most characters will probably be dead after their first couple of combats. It
is somewhat useful for background material though.
Overall Rating: 3/5
Value For Money: 3/5
Usefulness: 2/5
Presentation: 3/5
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