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![]() The Magazine for Dysfunctional Roleplayers |
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Jonny Nexus, Editor, Critical Miss Magazine.
If you think that strength, agility, courage and a shit-storm of magic are enough to let your group survive a modern high-tech dungeon then think again. They aren't. Your GM is a bastard on a power-crazed ego-trip and your cherished PC is merely fuel for his sick little fantasy. You're toast, with just one chance of escape. Only Rules Lawyering can save you now. We told ourselves that we were going to engage in some "post-ironic retro roleplaying". We told ourselves that it was just a little interlude before we tried some serious stuff. When we began to play, and realised that the only thing that sucked worse than the games system was the scenario - we told ourselves that it being crap was part of the fun. But when we ended up using the combat system to resolve an execution I began to have doubts... We sensitively discuss the issue of all those people you meet, who think they know what roleplaying is. Too often, the ending of a scenario is the last thing to be written (and it shows). An otherwise thrilling adventure suddenly runs out of steam and ends in tedious anticlimax. Sound familiar? James Bates discusses bad and boring endings, and gives advice for both gamesmasters and players. The UFO arrives tonight and Moonbeam the Hippy aims to video it. Your job is to stop him. A scenario for any conspiracy-ish game Learn about geography and population sizes and practice your arithmetic in our free educational game. (Everything you need supplied, just print out two sheets and get playing). We could have played it safe. But no, we had to have a giggle didn't we. The stupidest plan in history, as moronically conceived by one J. Nexus. In Neuromancer William Gibson weaved a thrilling story around a briefly sketched view of a cyberspace. When RPG designers wrote the various cyberpunk games now on the market they took his vision, and extrapolated. The wrong way. We suggest an alternative take on cyberspace. Some serious shooting hardware created using the Guns Guns Guns system. theMagius, on why he just can't seem to get into superhero RPGs Last issue, in Roleplaying In Blighty we issued a challenge to any of our American readers to write a response. Kid Sinister took up the challenge... Last issue, in The Freak we presented a heavily cooked Heroes Unlimited character. Chris Fleming took up our challenge to produce an opponent. Last issue we promised to investigate further the phenomenon which is live roleplaying. We didn't. Here's why. There's a lot of good stuff out there on the web (besides us) and Uncle Figgy's Guides are, in our opinion, up there with the best. Playing in a cyberpunk game? Bored with page after page of combat cyberwear and serious equipment. Looking for implants more suited for 21st century recreational use? Then check out some of the shit we've thought up for you to implant into your cyber-PC. It won't make you a more effective adventurer. It won't make you a more rounded character. But it might make you more, well... interesting. There's quite a few of you out there reading this magazine, so we thought we'd give you a way to talk to your fellow dysfunctional roleplayers. We sensitively, considerately, and intelligently answer some roleplaying dilemmas and problems that some of our readers are suffering from. Well that's about it. Hope you liked it. Oh, and if you haven't already done so, check out our Reviews, IMHO, Feedback, Soul Thought and Gaming Records sections. And finally, if you liked reading this issue and want us to email you when we publish Issue 4 then please subscribe. |
| copyright © 1999 Critical Miss Gaming Society |
| Critical Miss Magazine is published GURPS is a registered trademark of Steve Jackson Games inc. Dream Park is a registered trademark of Tower Of Night Enterprises. Traveller is a registered trademark of Far Future Enterprises. Paranoia is a trademark of West End Games. Heroes Unlimited is a trademark of Kevin Siembieda and Palladium Books Inc. Magic: The Gathering is a trademark of Wizards of the Coast Inc. Timelords and Corps are trademarks of Blacksburg Tactical Research Center. Hero System is a trademark of Hero Games. Cyberpunk 2020 is a tradmark of R Talsorian. Fuzion is a trademark of R Talsorian and Hero Games. Masterbook is a trademark of West End Games. Battlelords of the 23rd Century is a trademark of Optimus Design Systems. Nexus and Feng Shui are trademarks of Daedalus Games. Silhouette and Heavy Gear are trademarks of Dream Pod 9. Millennium's End and Psychosis, and the Millennium's End and Psychosis logos, are trademarks of Chameleon Eclectic Entertainment, Inc. Superhero(s) and Superpowers are registered trademarks held jointly by DC Comics, Inc. and Marvel Entertainment Group, Inc. Wonder Woman and The Flash are trademarks of DC Comics, Inc. Fantastic Four and The Human Torch are trademarks of Marvel Entertainment Group, Inc. Critical Miss Magazine recognises the status of all copyrights, trademarks, product names and registered trademarks, and the use of the aforementioned within the publication should not be construed as a challenge to such status. |