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First Contact Checklist |
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This checklist should be followed whenever a starship under your command arrives in orbit about a previously unexplored planet. This checklist encapsulates several hundred man-years of command experience. Using this checklist will maximise the gains that your organisation will derive from the contact, and minimise the possibility of the whole thing going tits up, with consequent negative effects on your career path. STEP 1: Orbital CheckAre there any spaceships, space stations or other artificial structures in orbit about the planet? Yes - goto step 2 No - goto step 7 STEP 2: Establish Relative CapabilitiesIs the other structure/ship bigger than your ship? Yes - goto step 3 No - goto step 4 STEP 3: Continue VoyageSet course for the next star system on your navigation plan. CHECKLIST COMPLETE. STEP 4: Transmit Diplomatic WarningGet the other ship on the helm and tell them to piss off (note:- your diplomacy / councilling officer may be able to suggest a better form of wording here). They don't piss off - goto step 5 They piss off - goto step 7 STEP 5: Resist AggressorsThe other ship / structure is clearly hostile, leaving you with no option but to launch a full spread of photon / quantum / whateveryougot torpedoes. The torpedoes bounce off the other ship's shields - goto step 3 The other ship blows up - goto step 6 STEP 6: Record IncidentAdd an entry to the ship's log stating that you've destroyed some orbitting space debris which you felt might constitute a navigational hazard. Goto step 7 STEP 7: Perform Planetary ScanPerform a full sensors scan of the planet (note:- putting the ship into a polar orbit will aid in performing a complete scan - your helmsman should know what this is). The planet has no ecosystem - goto step 8 The planet has an ecosystem - goto step 13 STEP 8: Mineral Resources ScanYou should now perform a detailed orbital scan mapping out the mineral resources the planet offers. The planet has no mineral resources - goto step 9 The planet has some mineral resources (iron, copper, aluminium etc.) - goto step 10 The planet has huge mineral resources (diamonds, gold, platinum etc.) - goto step 11 STEP 9: Log Mineral Resources Data #AYou should add an entry to the ship's log stating that the planet has no significant mineral resources and that no follow-up is required. Goto step 3 STEP 10: Log Mineral Resources Data #BYou should add an entry to the ship's log stating that the planet has some mineral resources, and recommending that a follow-up mining expedition be sent. You should also land a survey team to perform some on-planet surveys. The survey team complete their survey - goto step 3 The survey team get killed / eaten / disappear - goto step 12 STEP 11: Add Personal Log EntryRecord the star system's galactic coordinates in an encrypted file in your personal data area. Goto step 9 STEP 12: Additional Log EntryAdd a comment to the previous entry (recommending a mining survey) recommending that a squad of marines accompany the miners. Goto step 3 STEP 13: Civilisation Level ScanPerform an orbital scan to search for signs of civilisation on the planet's surface. There are no signs of civilisation - goto step 14 There are signs of a primitive (pre-industrial) civilisation - goto step 26 There are signs of an advanced (industrial) civilisation - goto step 40 STEP 14: High-Order Lifeform RetrievalYou should now send down an expeditionary team to capture a member of what appears to be the most dominant and highest order lifeform. (Note:- dress them in green not red or they're stand out like turds on a billiard table and probably get themselves killed). An example of the highest-order species is taken alive - goto step 15 An example of the highest-order species is retrieved, dead - goto step 16 STEP 15: Intelligence Determination (Actual)Perform a galactic standard IQ test upon the retrieved individual. It scores below 10 - goto step 17 It scores between 10 and 79 - goto step 18 It scores 80 or more - goto step 26 STEP 16: Intelligence Determination (Estimated)Use a DNA sample from the corpse of the retrieved individual to construct a computerised simulation of the species, then perform a galactic standard IQ test upon the simulation. Simulation scores below 10 - goto step 21 Simulation scores between 10 and 79 - goto step 20 Simulation scores 80 or more - goto step 19 STEP 17: Samplisation Of Retrieved IndividualTerminate (kill) the retrieved individual and divide corpse into standard analysis units. Goto step 21 STEP 18: Return Of Captured IndividualThe captured semi-sentient individual should be returned to the area where it was captured, preferable to the grouping it was with. NOTE:- assumptions as to the capability of the species (ability to fly for example) should not be relied upon when delivery is performed. An actual ground landing is advisable. Goto step 8 STEP 19: Court-MartialThe crewman who murdered the sentient creature must, under galactic law, be tried for his crime, and then executed when found guilty. (Forced exit via a space-lock without the appropriate safety equipment is generally recommended as a safe and practical method). Goto step 26 STEP 20: Official ReprimandThe crewman responsible for the termination of the semi-sentient creature should, under spaceflight regulations, have a reprimand placed in his record. Goto step 8 STEP 21: Safety Analysis Of Flesh SampleA sample of the creature's flesh should be tested for nutritional safety. The safest method (safest because a machine analysis is never 100% accurate) of doing this it to feed a sample to a crew-member - usually someone from security. The crewmen is fine - goto step 24 The crewman vomits, goes into spasm, but ultimately lives - goto step 23 The crewman vomits, goes into spasm, then dies - goto step 22 STEP 22: Funeral ServiceThe deceased crewman should be given a funeral service as per spaceflight regulations etc. etc. Goto step 23 STEP 23: Biosample StorageThe flesh samples should be placed into your ship's biosample storage area. Goto step 8 STEP 24: Culinary Analysis Of Flesh SampleYou should now taste a flesh sample. It tastes like shit - goto step 23 It tastes good - goto step 25 STEP 25: LunchTell Chef to roast or fry the flesh with an appropriate sauce. Goto step 8 STEP 26: Seeking First ContactLand beside any town, settlement or grooming area which appears to be at least a regional headquarters, and wait for a leader to approach you. No-one approaches - goto step 27 Someone approaches - goto step 28 STEP 27: First Contact Not InitiatedFind another town, dickhead. Goto step 26 STEP 28: First Contact InitiatedIs the "leader" who has contacted you male or female? Male - goto step 29 Female - goto step 30 Not sure - goto step 31 STEP 29: Treaty NegotiationsYou should now attempt to negotiate a favourable treaty offering peace, friendship and resource transfer. They accept the treaty - goto step 33 They decline the treaty - goto step 34 STEP 30: Attractiveness Determination #AIs she pretty? Yes - goto step 35 No - goto step 29 STEP 31: Determination Of NeedsAre you feeling horny? Yes - goto step 32 No - goto step 29 STEP 32: Attractiveness Determination #BIs it pretty? Yes - goto step 35 No - goto step 29 STEP 33: Treaty AcceptedYou should now make an initial transfer of technology to show faith in the process and encourage positive feelings in the native population. However, care must be taken to not cause cultural and economic dislocation by the transfer of too much, or too powerful, technology. Karaoke machines and shit with lights on it are usually a good bet. Goto step 3 STEP 34: Treaty DeclinedThe world's government is clearly in the grip of hostile reactionary forces which must be defeated for the good of the subject population. You should launch a full spread of photon / quantum / whateveryougot torpedoes at a regional centre of government. Goto step 36 STEP 35: Arrange Personal NegotiationsYou should invite the leader to visit your personal quarters for a one-on-one negotiation session. She accepts the invitation - goto step 37 She declines the invitation - goto step 36 STEP 36: Treaty Negotiations (By Diplomatic Team)A diplomatic team, led by your First Officer, should now attempt to negotiate a favourable treaty offering peace, friendship and resource transfer. They accept the treaty - goto step 33 They decline the treaty - goto step 34 STEP 37: Conduct Personal NegotiationsYou should now suggest that relations between your two species would be enhanced by a deeper emotional understanding between their two leaders. She's up for a shag - goto step 38 She's frigid - goto step 36 Sex between you and her turns out to be biologically impossible - goto step 39 STEP 38: Report Personal NegotiationsFollowing the shag you should go to the forward lounge / rest area and brag about the encounter to your senior command team. This will enhance your status as their commander. Goto step 37 STEP 39: Full Medical ExaminationYou should visit the chief medical officer and request an immediate and full medical examination, focussing especially on the genital region. Goto step 36 STEP 40: Estimate Planetary WealthIs the planet wealthy? Yes - goto step 41 No - goto step 3 STEP 41: Analyse Government TypeWhat kind of government does the planet have? Legitimate / Democratic - goto step 42 Corrupt - goto step 46 STEP 42: Negotiate Trade TreatyYou should now attempt to negotiate a treaty of co-operation and trade. They accept - goto step 43 They decline - goto step 3 STEP 43: Sign AgreementSign the agreement. Add entry to ship's log recommending follow-up trade missions. Goto to step 44 STEP 44: Analysis Of Sexual And Recreational LawsYou should now perform an analysis of the planet's legal code, particularly where it relates to sexual and drug-related recreation. The laws are liberal - goto step 45 The laws are restrictive - goto step 3 STEP 45: Shore LeaveOrder shore leave for all crew. Of course, as Captain, you should lead the first party. Goto step 3 STEP 46: Analyse Relative Rates Of PayYou should now compare the rates of pay of officers employed in equivalent positions in the planet's armed forces to your own rates of pay. They pay more than you get - goto step 47 They pay about the same - goto step 48 They pay less than you get - goto step 42 STEP 47: DefectYou should defect, taking your starship with you if possible, to the armed forces of the planet. CHECKLIST COMPLETE. STEP 48: Compare UniformsAre their uniforms better looking than yours? Yes - goto step 47 No - goto step 42 Copyright � 2002 Critical Miss Gaming Society |
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