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This is my own name (hence the
quotes) for something which - I believe - had never
actually been done in practice. It's just a theoretical
construct that I read about. It usually gets dragged out
each
time you have a situation like Palestine in 1948, or
Bosnia in 1992-1995, when people are talking about
dividing a region into separate countries.
It's never actually been done,
because what inevitably happens is that while the UN
talks, and the diplomats draw pretty little maps, the
people concerned end up (for whatever reasons, I'm not
making
any point, please don't flame me) fighting a war to
determine the boundaries.
But it could happen, and if it did,
it might make an interesting feature to throw into one of
your campaign worlds.
Let's create an imaginary country,
Struggleland. Struggleland is home to two totally
distinct ethnic and cultural groups, the Alphas, and the
Betas.
They don't like each other. At all.
In fact, they so don't like each other, that they've
decided they'd rather live in separate countries. The
problem though, is that they don't live in separate areas
of Struggleland, but are, instead, all mixed up.
But the UN diplomats do a whole load
of surveys, and are able to determine that the north-east
and south-west areas of Struggleland have an Alphan
majority, whilst the north-west and south-east areas
have a Betan majority.
But how do they divide Struggleland
into two separate countries, Alphaland and Betaland?
They could do it like this:

But the problem here is that it
divides Betaland into two separate portions. Betan
citizens wanting to travel from one part of their country
to another would have to go through Alphan territory,
which
implies customs, passports, visas and so on. What if the
Alphaland government decided to restrict Betan travel
between the two areas of Betaland?
You could possibly come up with some
kind of special arrangement for travel (I believe there
was some kind of arrangement for West German citizens
travelling through East Germany between West Germany
and West Berlin) but it would still leave Betaland at a
disadvantage.
You could do it the other way
around:

But then you just create the same
problems in reverse.
Which is where the diplomats trot out
the "sovereign flyover".
Imagine that they divided the country
up like this:

You might not see how this can help.
But consider this:
There is usually a strip of "no-mans"
land along frontiers, between the two sets of border
posts. So at the point where the borders cross it will
look like this:

Now imagine that you build a road
from the north-east and south-west, connecting the Alphan
areas, and then another road from the north-west to the
south-east, connecting the Betan areas. The Betan
road goes over the top of the Alphan road on a flyover
(an elevated highway).
Something like this:

There are no connections between the
two roads.
You then do a bit of clever legal
work, to define that the Alphan road is Alphan sovereign
territory, whilst the Betan road vertically above it, is
Betan territory.
So both Alphan and Betan citizens can
drive from one part of their country to another, without
ever leaving their territory or crossing over a
frontier.
Of course, in reality it wouldn't be
quite that simple, especially when a bunch of Betan kids
stop on the flyover to drop rocks onto the Alphan cars
below, but that's nothing that the permanent
presence of a battalion of UN peacekeepers couldn't
solve.
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